Hook It!
“Move your line to Fish the Prize!”
Sit on a boat and get ready to fish! Cast your line and dodge all the obstacles before the line runs out, then claim your prize of various precious fish that will ensure your survival on your island!
This prototype game was concepted and created in 7 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University
In this game, I did 25 levels design and script some main functions. We finally choose 20 interesting levels and publish our game online.
Hook It! 是旧金山艺术大学游戏开发学院的益智休闲PC游戏项目,该游戏目前共20关。玩家投下鱼线,躲开路径上的障碍钓取各种珍贵鱼类,以确保在岛上的生存。该项目一共4人参与,七周完成。
在该项目中我主要负责了20%游戏策划(Game Designer)的工作和100%关卡设计师(Level Designer)的工作,设计了40关左右的关卡最终选用了20关作为游戏的主要关卡。在游戏测试环节,我在discord平台与其他玩家沟通交流,记录了玩家对游戏设计和关卡设计反馈,在itch.io平台上发布了我们的游戏,游戏点击量超过5万次。
Story
故事背景
You’re a young ambitious fisherman who wants to catch all the fish in the world! You enter the mysterious fishing island in hopes to find all the rare fish in store.
Control
操作
The game is targeted for PC, therefore the gameplay control uses the keyboard and mouse.
Features
游戏特征
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Cute, quirky aesthetics
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Simple, fun puzzles
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Level progression
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Lively animations
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Flashy effects
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Catchy music
Mechanics
游戏机制
Players will be trying to connect their hooks to the fish at the bottom of the sea, with limited moves due to the length of their fishing rods.
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The gameplay will use a side-view camera angle, showing the whole view under the sea from top to bottom.
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The goal is to catch the fish on the bottom of the ocean.
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The players must move the fishing line to avoid the obstacles between the boat and fish.
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The players must connect the hook to the fish to win.
Mechanic 1: Moving the Fishing Line
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Goal: Avoid the obstacles and connect the hook to the fish on the bottom of the ocean.
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By using the Arrow Keys, the players can turn the direction of the hook, allowing the fishing line to move around obstacles.
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The fishing line will move 1 unit towards the direction you pressed, decreasing 1 unit of the fishing line’s length.
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The fishing line’s length is limited, so you’ll have a limited move set to reach the bottom.
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1 Unit = 1 Move
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Example:
Mechanic 2: Connect to the Fish
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Goal: The player must connect the fishing hook to the fish in order to win.
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The hook must connect to the fish to be able to reel the fish up.
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There may be a variety of fish that might have movement patterns, so the player must plan ahead when making their moves.
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Example:
Level Design
关卡设计
In the game, the player will progress through levels of puzzles as they keep fishing. The puzzles will increase in difficulty as you progress the levels, gradually introducing the mechanics and features of the game.