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Nightmare

Story

​故事背景

The protagonist has nightmares every night and experiences different terrible events in his dreams. If you die in the nightmare, you will never wake up. Dreams feel so real as if everything happened. Whether these nightmares are related to reality, but I know that first I have to survive the nightmares, otherwise it's all over!

On the first night, my nightmare happened at a train station. The blood is mottled here. It seems that something terrible has happened. My instinct tells me that I must escape from here, otherwise, I will die here, like the owner of these bloodstains! Sure enough, terrible things have happened in the upcoming train. The passengers on the upcoming train have mutated and they have become zombies that feed each other. There is still a time left for the next train. Can I find a way to escape?

Level File Name:  Train Station

​关卡名:火车站

Location/Setting

​地点/设定

This is a normal train station in the city. The only difference from reality is that something terrible seems to have happened in this station. There is blood on the passage, it seems that someone has died. It’s like a sign that something is going to happen in this train station in reality.

Mission Objective

​任务目标

The exit and entrance to the train station are locked, and the key may be escaped from here. Collect clues here, maybe you can find the key.

Gameplay Mechanics

​游戏玩法、机制

  • Explore

  • Escape

  • Survival

  • Puzzle

Special Mechanics

​特殊机制

Dreams are related to reality. If the player dies in a dream, he will never wake up and the game ends.

Playable Characters

​可操控角色

In reality, I am an ordinary newspaper reporter. This train station is the station where I need to take the train when I go to work.

Enemies

​敌人

  • Zombie

  • Variant species

Non Playable Characters (NPC's)

​不可操控角色(NPC)

  • Train Station worker

Victory Conditions

​通关条件

Find the exit key and escape before the next zombie-filled train arrives.

Failure Conditions

​失败条件

If the next train arrives, the player does not find the key to escape and will be killed by the zombie.

Mission Walk Through

​任务流程

1. IGC: (Third person perspective)

  • On a train, several passengers suddenly mutated and they turned into zombies and began to feed on other passengers. All the passengers on this train have turned into zombies.

  • The camera flies through of station. There is nobody at the station.

  • The camera gets close to the train station bulletin board which shows that “The next train will arrive in *** minutes”.

 

2. Start gameplay

  • The player appears in the station hall which is full of blood.

  • The player can move around freely and explore.

 

3. IGC

  • When the player walks into the employee's office in the station, plays the scene of the employee who fled here in a hurry.

 

4. Gameplay

  • Players explore the office. Find a paper on the table says “Don’t try to escape”.

  • The player found a bunch of keys.

  • The player can continue to explore but there are no other important clues.

 

5. IGC

  • The player gets close to the basement door, there is ominous music.

  • An employee was carrying things in the basement, and suddenly he was attacked by a man and fell to the ground.

  • The music stops.

 

6. Gameplay

  • The player explores the basement.

  • The player came to the location where the employee was attacked.

  • There are messy footprints on the ground.

  • The player came to the shelf. There are also some messy footprints here.

  • The player started searching the shelf and found a box and open it. There is a screwdriver inside.

 

7. IGC

  • The camera shows the whole scene of the basement.

  • The attacked employee was dragged into a room in the basement by a black-masked man.

 

8. Gameplay

  • The player comes to the room where the employee is hiding.

  • The player opened the door with a bunch of keys he found in the office.

  • The player found the attacked employee. He was tied up and his mouth was sealed.

  • The player saved him.

 

9. IGC

  • The employee began to recall what he was attacked here and told the player to escape with him. He said he can help the player find the key to export

  • The Employee also tells the player that they can help the player escape from this nightmare.

  • The camera focuses on the employee’s face and fades.

 

10. Gameplay

  • The player and the employee start to search the basement together.

  • The player found a closed box and couldn't open it with the key.

  • The player opens the box with a screwdriver.

  • There is a gun in the box.

 

11. IGC

  • The employee suddenly got emotional and went to the player.

  • There is ominous music.

  • He said that after he was attacked, he was afraid to see the weapon and let the player give him the gun.

  • The employee tried to grab the gun.

 

12. IGE

  • Some zombies slammed into the basement from another door of the room that closed the employee, ready to attack the player.

 

13. Gameplay

  • The music turns to be intense.

  • The player kills some zombies.

  • Other zombies enter the basement and the player kills them.

  • The music stops after the player kills ten zombies.

 

14. IGC

  • The camera focus on the employee.

  • The employee told the player that he found a way to escape from here and let the player catch up with him

  • The employee stares at the player, the camera follows the employee's line of sight and finally concentrates on the player's gun.

 

15. Gameplay

  • The player follows the employee, but more and more zombies are encountered.

  • The player is injured and the camera shakes a few times.

  • The player needs to judge whether the employee is an enemy according to the IGC.

  • The player kills the employee and finds the key to the exit on him.

  • The camera turns dark.

 

16. IGC

  • The camera turns light and shows the player is on the bed in his bedroom.

  • Survive and week up from this nightmare.

End Gameplay –Employee is actually the nightmare. He killed all the people who were planning to escape the station.

Timeline

​时间线

Module03_Timeline.jpg

Topdown Map

​关卡俯视图

Dan_Li_Module03_map.jpg

Level layout

​关卡布局

1.jpg
2.jpg
3.jpg

References

​环境、道具参考图

Dan_Li_Module3_ReferenceSheetA.jpg
Dan_Li_Module3_ReferenceSheetB.jpg
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